Highguard Implodes and John Wick Returns [Nerfed.ai]
Highguard Implodes and John Wick Returns [Nerfed.ai]
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Highguard Implodes and John Wick Returns [Nerfed.ai]

This week on Nerfed.ai, Vanessa Calderon and Marcus Shaw break down a chaotic week in the gaming industry. The headline story is the shocking implosion of Highguard, the hero shooter from Wildlight Entertainment. Despite a massive marketing push at The Ga

Episode E970
February 20, 2026
09:03
Hosts: Neural Newscast
News
NerfedAI
Highguard
Ubisoft Strike
John Wick Game
Project Windless
Wildlight Entertainment
Saber Interactive
Krafton
Gaming News
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Episode Summary

This week on Nerfed.ai, Vanessa Calderon and Marcus Shaw break down a chaotic week in the gaming industry. The headline story is the shocking implosion of Highguard, the hero shooter from Wildlight Entertainment. Despite a massive marketing push at The Game Awards, the studio has reportedly laid off most of its staff just over two weeks after launch. Vanessa and Marcus discuss the mixed reception and the brutal reality of the current live-service landscape. The drama continues with Ubisoft, where over 1,200 employees across Paris and Milan have taken to the streets in a three-day strike protesting return-to-office mandates and lack of pay increases. On a brighter note, the duo covers the surprise announcement of an AAA Untitled John Wick Game from Saber Interactive, featuring Keanu Reeves, and Krafton's ambitious new open-world RPG, Project Windless. It's a week of high-stakes industry shifts, labor movements, and massive reveals that show just how volatile the 2026 gaming market has become. Marcus provides the technical breakdown of the Mass Technology in Project Windless while Vanessa delivers her trademark wit on the corporate restructuring at Ubisoft.

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Show Notes

The gaming world is currently in a state of absolute whiplash, and Vanessa Calderon is here to cut through the corporate gaslighting. This week’s Nerfed.ai episode dives deep into the Highguard disaster, where Wildlight Entertainment effectively dismantled its team only sixteen days post-launch. We’re also tracking the massive labor push at Ubisoft, as over a thousand workers strike against rigid office mandates and stagnant wages. It isn't all gloom, though, as Marcus Shaw brings the hype for the newly announced AAA John Wick project and Krafton’s gorgeous Project Windless. Whether it is studio drama or trailer drops, we have the pulse on everything happening in the industry right now during this wild 2026 season.

Topics Covered

  • 📉 Highguard's Instant Speedrun: Analyzing how Wildlight Entertainment went from a splashy Game Awards reveal to laying off most of the staff in just two weeks.
  • 🪧 The Ubisoft Walkouts: Inside the three-day international strike as 1,200 developers push back against return-to-office mandates and zero pay raises.
  • 🔫 The Baba Yaga in AAA: Saber Interactive announces a single-player John Wick game with Keanu Reeves reprising the role for some high-octane gun-fu.
  • 🦅 Project Windless Revealed: A look at Krafton’s new open-world RPG based on The Bird That Drinks Tears, featuring massive real-time battles.

Neural Newscast is AI-assisted, human reviewed. View our AI Transparency Policy at NeuralNewscast.com.

  • (08:27) - Conclusion

Transcript

Full Transcript Available
[00:00] Vanessa Calderon: Nerf.ai, the week gaming broke. [00:03] Vanessa Calderon: I am Vanessa Calderone. [00:05] Vanessa Calderon: And if you thought your week was stressful, at least you didn't launch a major hero shooter [00:10] Vanessa Calderon: and lose your job 16 days later. [00:13] Vanessa Calderon: The industry is in a strange place right now where the highs are incredibly high, but [00:18] Vanessa Calderon: the floor seems to be falling out from under everyone else. [00:21] Vanessa Calderon: We have a packed show today looking at some absolute chaos in the development world. [00:26] Marcus Shaw: And I'm Marcus Shaw. [00:27] Marcus Shaw: It is a heavy one this week, no doubt about it. [00:31] Marcus Shaw: But we have some massive reveals to balance out the studio drama. [00:35] Marcus Shaw: From Keanu Reeves making a big comeback in gaming [00:39] Marcus Shaw: to massive birdmen in Korea, there is plenty to talk about. [00:43] Marcus Shaw: You are listening to Nerf.ai, [00:46] Marcus Shaw: the place where we break down what is happening [00:48] Marcus Shaw: at the intersection of tech and play. [00:51] Vanessa Calderon: Um, Marcus, we have to start with the absolute car crash that is high guard. [00:57] Vanessa Calderon: Wildlight Entertainment dropped this game on January 26th after a huge spot at the Game Awards. [01:04] Vanessa Calderon: And now, just over two weeks later, the lights are basically being turned off. [01:09] Vanessa Calderon: Most of the staff? Gone. Just like that. Is this... [01:14] Vanessa Calderon: a new record for the live service to Ghost Town Pipeline? [01:17] Marcus Shaw: It is definitely up there, Vanessa. Reports from LinkedIn posts by former staff, [01:23] Marcus Shaw: like senior level designer Alex Griner, confirm that most of the team was laid off this week. [01:29] Marcus Shaw: Wildlife says they're keeping a core group to support the game, but the math isn't mathin. [01:35] Marcus Shaw: They went from a peak of nearly 100,000 players on Steam at launch to just over 2,400 concurrence this week. [01:44] Vanessa Calderon: Right. That is a 97% drop-off in under 20 days. [01:49] Vanessa Calderon: They tried to pivot to a 5v5 mode permanently last week, but I guess it was too little too late. [01:55] Vanessa Calderon: It is just... [01:55] Vanessa Calderon: It's sickening for the devs who put years into this, only to be shown the door before they could even finish the first patch. [02:03] Vanessa Calderon: These are ex-respawn people, industry vets, who know how to build a world. [02:08] Marcus Shaw: It feels like the market for hero shooters is just completely saturated. [02:14] Marcus Shaw: If you aren't Overwatch or Valorant, you are fighting for scraps. [02:18] Marcus Shaw: And when you look at the investment required for a game like High Guard, scraps just don't pay the bills. [02:24] Marcus Shaw: The tragedy here is that the game actually had some solid movement mechanics. [02:29] Marcus Shaw: But the player base just moved on to the next shiny thing in a heartbeat. [02:33] Vanessa Calderon: And they aren't the only ones feeling the squeeze. [02:37] Vanessa Calderon: Riot Games also cut about 80 people from the team working on their upcoming fighting game, [02:42] Vanessa Calderon: which is still in development. [02:44] Vanessa Calderon: It feels like the industry is in a massive correction phase, [02:48] Vanessa Calderon: and the employees are the ones paying the price for these high-stakes gambles by management. [02:53] Vanessa Calderon: It is a recurring theme this year, and it is getting harder to ignore. [02:58] Marcus Shaw: Wild. [02:58] Marcus Shaw: It's the human cost that really gets to you. [03:01] Marcus Shaw: We see these numbers like 80 people or 100 people, but those are careers and lives disrupted. [03:06] Marcus Shaw: For Riot, it's particularly surprising because they generally have a reputation for stability. [03:11] Marcus Shaw: But even the giants are looking at their bottom lines and realizing they can't sustain the bloat from the pandemic-era hiring spree. [03:18] Vanessa Calderon: Speaking of those giants, which leads us to the streets of Paris. [03:22] Vanessa Calderon: Yes. [03:22] Vanessa Calderon: Over 1,200 Ubisoft workers just wrapped up a three-day strike today. [03:28] Vanessa Calderon: They are protesting the return-to-office mandate five days a week, no excuses, [03:33] Vanessa Calderon: and the fact that they haven't seen meaningful pay raises in years. [03:37] Vanessa Calderon: Honestly, given the studio closures and game cancellations Ubisoft announced recently, [03:43] Vanessa Calderon: the staff is basically saying, enough is enough. [03:46] Marcus Shaw: The Salivare Informatic Union rep, Mark Rushley, was pretty blunt, [03:50] Marcus Shaw: saying CEO Eves Guillemot doesn't seem to understand his own employees. [03:55] Marcus Shaw: When you have teams that are already understaffed and underpaid, [03:58] Marcus Shaw: forcing them back into a five-day commute is a bold move. [04:01] Marcus Shaw: and definitely not the good kind of bolt. [04:04] Marcus Shaw: It has sparked a huge conversation about what work-life balance even means in modern game dev. [04:09] Vanessa Calderon: Um, Marcus, let's pivot to something that doesn't make us want to scream into a pillow. [04:14] Vanessa Calderon: Let's talk about the Baba Yaga. [04:16] Vanessa Calderon: Sabre Interactive just announced a single-player AAA John Wick game. [04:22] Vanessa Calderon: And yes, Keanu Reeves is actually involved. [04:24] Vanessa Calderon: He is reprising the look and the voice. [04:26] Vanessa Calderon: My inner Gen X is thriving, just thinking about it. [04:29] Vanessa Calderon: We have been waiting for a proper action game for this franchise for a long time. [04:34] Marcus Shaw: It is a huge win for Saber. [04:36] Marcus Shaw: They are promising a gun-food combat system that captures the film's choreography. [04:41] Marcus Shaw: It is set years before the Impossible Task from the movie, [04:43] Marcus Shaw: so we're getting some prequel lore with the high table. [04:46] Marcus Shaw: No release date yet, but single-player action on PS5 and Xbox Series X sounds like exactly what we need right now after all this live service fatigue. [04:55] Vanessa Calderon: For real, if I can't clear a room with a pencil, I am refunding it. [04:59] Vanessa Calderon: Sabre has a lot of momentum right now, especially after the success of Space Marine 2. [05:05] Vanessa Calderon: They've shown they can handle massive scale and intense action. [05:08] Vanessa Calderon: Taking that expertise and applying it to a tight, focused John Wick experience [05:13] Vanessa Calderon: could be the perfect use of their tech. [05:15] Vanessa Calderon: I just hope the narrative holds up to the action. [05:17] Marcus Shaw: The involvement of Keanu is what really seals the deal for me. [05:21] Marcus Shaw: Often these licensed games use a look-alike or a sound-alike, [05:24] Marcus Shaw: But having the man himself means they are taking the source material seriously. [05:29] Marcus Shaw: It feels like we are entering a new era of licensed games that aren't just cheap cash-ins, [05:34] Marcus Shaw: but legitimate extensions of the cinematic universes they're based on. [05:38] Vanessa Calderon: Exactly. Speaking of high-concept action, [05:42] Vanessa Calderon: Krafton finally pulled the curtain back on Project Windless this week too. [05:47] Vanessa Calderon: This is something that has been in the rumor mill for ages, and seeing actual details is refreshing. [05:52] Vanessa Calderon: It is an open-world action RPG based on the Korean novel The Bird That Drinks Tears. [05:58] Vanessa Calderon: You play as the Hero King, a recon, which is basically a giant, terrifying birdman with twin blades. [06:05] Marcus Shaw: Wait, what? A birdman king leading a thousand-man army? [06:10] Marcus Shaw: Vanessa, that is the most video game sentence you've said all year. I love it. [06:14] Marcus Shaw: The big technical hook is their mass technology, which allows thousands of soldiers to clash in real time. [06:21] Marcus Shaw: We have seen games try this before, but usually with a lot of shortcuts. [06:25] Marcus Shaw: Krafton is claiming this is all simulated in real time on the hardware. [06:29] Vanessa Calderon: It's built on Unreal Engine 5, so you know it is going to melt some GPUs. [06:34] Vanessa Calderon: The art style they showed off is stunning. [06:36] Vanessa Calderon: It has this very distinct East Asian fantasy aesthetic that feels different from the usual Western tropes we see in RPGs. [06:43] Vanessa Calderon: The world building in the original novels is incredibly deep, often referred to as the [06:47] Vanessa Calderon: Witcher of Korea, so the potential for a massive franchise is definitely there. [06:52] Marcus Shaw: Yep. [06:53] Marcus Shaw: It is a single-player experience with no live service elements, which, given our first story, [06:59] Marcus Shaw: might be the smartest move crafting could make. [07:01] Marcus Shaw: They are leaning into the narrative and the single-player immersion. [07:05] Marcus Shaw: It's bold to take a niche novel and try to turn it into a global AAA blockbuster, but [07:10] Marcus Shaw: if they pull off those massive battles, [07:12] Marcus Shaw: People will show up just for the spectacle. [07:14] Vanessa Calderon: I mean, I think players are hungry for those big, polished, single-player adventures. [07:20] Vanessa Calderon: We saw it with Black Myth Wukong, where a unique cultural perspective combined with top-tier visuals just exploded in popularity. [07:29] Vanessa Calderon: Project Winless seems to be aiming for that same lightning in a bottle. [07:33] Vanessa Calderon: If you want more updates on this and other stories, you can check out nerfed.neurlnewscast.com for the full breakdown. [07:39] Marcus Shaw: No way. [07:41] Marcus Shaw: If they actually managed to get thousands of NPCs on screen [07:44] Marcus Shaw: without the frame rate dropping the single digits, [07:47] Marcus Shaw: that would be a technical marvel. [07:49] Marcus Shaw: I'm cautiously optimistic, [07:51] Marcus Shaw: but we've been burned by mass tech promises before. [07:54] Marcus Shaw: Still, seeing more diverse stories from different cultures [07:57] Marcus Shaw: getting the big budget treatment [07:59] Marcus Shaw: is something we should all be rooting for in this industry. [08:02] Vanessa Calderon: Seriously, just give us a finished game [08:05] Vanessa Calderon: and let us play it. What a concept. [08:08] Vanessa Calderon: That is the wrap for this week's Chaos on Nerf.ai. [08:12] Vanessa Calderon: From strikes in Paris to bird kings in Korea, we are covering it all. [08:18] Vanessa Calderon: It has been a wild ride, and we really appreciate you spending your time with us. [08:22] Vanessa Calderon: The gaming world moves fast, but we'll be here to help you make sense of it. [08:27] Marcus Shaw: Thanks for hanging with us. I'm Marcus Shaw. [08:29] Marcus Shaw: Keep an eye on those Steam charts, and maybe hug a game developer if you know one. [08:34] Marcus Shaw: It sounds like they could use it this week. [08:36] Marcus Shaw: We will keep tracking the high-guard situation and see if that core group can actually keep the game afloat, [08:43] Marcus Shaw: or if it's truly the end of the road. [08:46] Vanessa Calderon: And I'm Vanessa Calderone. [08:48] Vanessa Calderon: We'll see you next week on nerfed.ai. [08:51] Vanessa Calderon: Stay cool, stay gaming. [08:53] Vanessa Calderon: Neural Newscast is AI-assisted, human-reviewed. [08:57] Vanessa Calderon: View our AI transparency policy at neuralnewscast.com.

✓ Full transcript loaded from separate file: transcript.txt

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